Shadowgames (The Orb War Series Book 1)


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A plump girl of sixteen with haunted bovine eyes came to ask how many we were, our needs in food and quarters, whether bath water should be heated, how long we meant to tarry, what was the color of our coin. She did it listlessly but right, as though beyond hope, filled only with dread of the cost of doing it wrong. I tossed her a gold piece. We had plenty, having looted certain imperial treasures before departing the Barrowland. The flicker of the spinning coin sparked a sudden glitter in the eyes of men pretending not to be watching.

One-Eye and the others clumped in, dragged up chairs. The little black man whispered, "There's a big stir out in the woods. They have plans for us. I gathered he might have plans of his own. He likes to let the bad guys ambush themselves. He wanted to know what I meant. My schemes sometimes got more nasty than his. That is because I lose my sense of humor and just go for maximum dirt. We rose before dawn. One-Eye and Goblin used a favorite spell to put everyone in the inn into a deep sleep. Then they slipped out to repeat their performance in the woods.

The rest of us readied our animals and gear. I had a small skirmish with Lady. She wanted me to do something for the women kept captive by the brigands. One-Eye said we were near the end of the forest. Murgen, Lady, and I turned into the woods west of the road. Hagop, Otto, and Goblin turned east. One-Eye just turned around and waited.

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Nothing got said for a while. When next I moved forward to check the road One-Eye was no longer alone. A half-dozen horsemen backed him. My heart twisted. His phantoms were all men I had known, old comrades, long dead. I retreated, more shaken than I had expected. My emotional state did not improve. Sunlight dropped through the forest canopy to dapple the doubles of more dead friends.

They waited with shields and weapons ready, silently, as befit ghosts. They were not ghosts, really, except in my mind. They were illusions crafted by One-Eye.


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Across the road Goblin was raising his own shadow legion. My stomach turned over. Had I bet to an inside straight? Taken too long a shot? If they chose to fight If Goblin or One-Eye faltered I looked at Lady, a glowing memory of what she had been. She was smiling. She knew my mind. How many times had she been there herself, albeit on a grander game board? The brigands pounded down the aisle formed by the road.

And reined in in confusion when they saw One-Eye awaiting them. I started forward. All through the woods ghost horses moved with me. There was harness noise, brush noise. Nice touch, One-Eye. What you call verisimilitude. There were twenty-five bandits. They wore ghastly expressions. Their faces went paler still when they spied Lady, when they saw the specter-banner on Murgen's lance. Two hundred ghost bows bent. Fifty hands tried to find some sky-belly to grab. He gulped air a few times, considered the odds, did as directed.

You naughty boys. They moved. Lady made a gesture. The horses all turned and trotted toward Goblin, who was their real motivator. He let the animals pass. They would return to the inn, to proclaim the terror ended. Oh, slick. Not even a hangnail. That was the way we did it in the old days. Maneuver and trickery. Why get yourself hurt if you can whip them with a shuffle and con?

We got the prisoners into a rope coffle where they could be adequately controlled, then headed south. The brigands were greatly exercised when Goblin and One-Eye relaxed. They didn't think it was fair of us. Two days later we reached Vest. With One-Eye and Goblin again supporting her grand illusion, Lady remanded the deserters to the justice of the garrison commander. We only had to kill two of them to get them there. Something of a distraction along the road. Now there was none, and Charm drew closer by the hour.

I had to face the fact that trouble beckoned. The bulk of the Annals, which my companions believed to be in my possession, remained in Imperial hands. They had been captured at Queen's Bridge, an old defeat that still stings.

I was promised their return shortly before the crisis in the Barrowland. Dark, moody science fantasy. Cherryh is a very highly regarded SF author, and if you like her fantasy, you should check out her other works. Tristen's quest is governed far too heavily by happenstance and goes on far too long , and the maneuverings that lead to the final battle are pretty routine. Still, even substandard Cherryh is worthwhile, just don't let this be the first of her books that you try.

However the third book is a fairly direct sequel to the first, and after looking over a sample chapter of the forthcoming book which will be written by Cole on his own , it sure looks like you need to have read the first three to really enjoy it. It's not about them, but some familiar characters appear. Raymond Chandler fans take note. Open-ended series. There is some slight reference to events that take place in previous books, but all books are basically stand-alone. Roc publishing recently bought 2 more in this series from Cook. The darkest and least commercially popular of Cook's three continuing series.

Only the first couple have been published in the U.

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Excellent series! However, in Cooper's universe, neither side is unrelievedly good or evil - Chaos and Order are "two sides of the same coin," in the words of the author. It takes place about years after the events of the first trilogy. Good mix of modern military equipment in a fantasy world, says Jim Lahue. An unusual book, this one is not geared toward children. Stand-alone contemporary retelling of the Tam-Lin legend. Sprague de Camp b. Published in a variety of configurations, the above title is the U.

In the U. Celtic myth in rural Georgia. Most if not all of the short stories in the two collections mentioned below take place in Newford also. Most are stand-alone although related to each other , all are good. Probably the most well-known and productive author in the 'urban fantasy' sub-genre. Often difficult to find in U. This is a powerful trilogy, and you should read it.

Those who love Donaldson's work describe Covenant as a flawed but decent human struggling to come to terms with both his illness and his power. Others with less charity in their souls consider Covenant to be whiny, self-pitying, and a poor excuse for a hero. This is still very much in the 'rumored' category, so don't get your hopes up yet.

Their only hope is the Spellkey; finding it and solving its mystery may change the cruel rules of the Pentacle. Denis liked this first novel, and cheerfully recommends it. The U. Sprague De Camp originally written around , and the second by Drake. Humorous and hard to find in the U. Has some ragged edges, but moves right along. The books are completely self- contained, and stand alone. Dunsany was very influential in the field. These are both prequels to the events of the Belgariad, and should finally answer such burning questions as: Why did Poledra have to pretend she'd died?

Read it. The final book was recently released, and it is a satisfying conclusion to the trilogy. Alaric is gifted with the magical ability of teleportation. She's currently doing Shared World stuff. Lengthy stand-alone story taking place in an area reminiscent of the ancient Middle East Babylon, Sumeria - you know, deserts and lion gods, and dusty walled cities baking under the hot sun. It came out in July Doug thinks that it's killer, and hopes she writes fast.

A young man ends up in a world where music has magic. It has become an open-ended series. Foster is an entertaining and competent writer I've enjoyed his SF books about Flinx and Humanx Commonwealth , however, I've received reports that the later books in this series have fallen off quite a bit in quality. I would recommend this series to anyone. Doug would like to add the warning that Friedman makes Stephen Donaldson look like a comedy writer, and that depressed persons should avoid these books.

It gets a bit ragged in places, but on the whole is quite enjoyable. Relies less on horrendous puns then some of the other humorous fantasy authors. Her 'Majyk' series is NOT recommended. Nathan liked it enough to give Friesner a recommendation, returning her to the list after a six month absence. May '96, already out in U. New tetralogy that's been getting pretty decent reviews. Jonathan says that it is very good fantasy.

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Nick is "thrust into a dire sorcerous conflict" that involves the control of an immortal, all-powerful dragon. Jonathan notes that he was a little nervous about trying this one because it was Gardner's first attempt at an epic, but "I liked it a lot. These are his some of his earliest work, you'll find them in the children's section of your library. Gemmell is a retailing phenomenon in England, with a publishing imprint named after his first book.

Only the first four Drenai books have been published in the U. History purists be warned - Gemmell plays fast and loose with Greek history and mythology. Only available in trade paperback in the U. They're on their feet inside. But it don't look like trouble right away. Chair-sitter did not like us whispering. I noted a tattoo on one wrist, another giveaway betraying him as an immigrant from the north.

Trapdoor spiders, these deserters. The inn was their base, the place where they marked out their victims. But they did their dirt on the road. Silence reigned inside the inn. We examined the men there as we entered, and a few women who looked badly used. They did not ring true. Wayside inns usually are family-run establishments, infested with kids and old folks and all the oddities in between.

None of those were evident. Just hard men and bad women. There was a large table available near the kitchen door. I seated myself with my back to a wall. Lady plopped down beside me. I sensed her anger. She was not accustomed to being looked at the way these men were looking at her. A plump girl of sixteen with haunted bovine eyes came to ask how many we were, our needs in food and quarters, whether bath water should be heated, how long we meant to tarry, what was the color of our coin. She did it listlessly but right, as though beyond hope, filled only with dread of the cost of doing it wrong.

I tossed her a gold piece. We had plenty, having looted certain imperial treasures before departing the Barrowland. The flicker of the spinning coin sparked a sudden glitter in the eyes of men pretending not to be watching. One-Eye and the others clumped in, dragged up chairs. The little black man whispered, "There's a big stir out in the woods. They have plans for us.

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I gathered he might have plans of his own. He likes to let the bad guys ambush themselves. He wanted to know what I meant. My schemes sometimes got more nasty than his. That is because I lose my sense of humor and just go for maximum dirt. We rose before dawn. One-Eye and Goblin used a favorite spell to put everyone in the inn into a deep sleep. Then they slipped out to repeat their performance in the woods. The rest of us readied our animals and gear. I had a small skirmish with Lady. She wanted me to do something for the women kept captive by the brigands.

vipauto93.ru/profiles/spiare-messaggi/tasto-accensione-iphone-8-non-funziona.php One-Eye said we were near the end of the forest. Murgen, Lady, and I turned into the woods west of the road. Hagop, Otto, and Goblin turned east. One-Eye just turned around and waited. Nothing got said for a while. When next I moved forward to check the road One-Eye was no longer alone. A half-dozen horsemen backed him. My heart twisted. His phantoms were all men I had known, old comrades, long dead.

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I retreated, more shaken than I had expected. My emotional state did not improve. Sunlight dropped through the forest canopy to dapple the doubles of more dead friends. They waited with shields and weapons ready, silently, as befit ghosts. They were not ghosts, really, except in my mind. They were illusions crafted by One-Eye. Across the road Goblin was raising his own shadow legion. My stomach turned over. Had I bet to an inside straight? Taken too long a shot? If they chose to fight If Goblin or One-Eye faltered I looked at Lady, a glowing memory of what she had been.

She was smiling. She knew my mind. How many times had she been there herself, albeit on a grander game board? The brigands pounded down the aisle formed by the road. And reined in in confusion when they saw One-Eye awaiting them. I started forward. All through the woods ghost horses moved with me. There was harness noise, brush noise. Nice touch, One-Eye. What you call verisimilitude. There were twenty-five bandits. They wore ghastly expressions. Their faces went paler still when they spied Lady, when they saw the specter-banner on Murgen's lance.

Two hundred ghost bows bent. Fifty hands tried to find some sky-belly to grab. He gulped air a few times, considered the odds, did as directed. You naughty boys. They moved. Lady made a gesture. The horses all turned and trotted toward Goblin, who was their real motivator. He let the animals pass.

Shadowgames (The Orb War Series Book 1) Shadowgames (The Orb War Series Book 1)
Shadowgames (The Orb War Series Book 1) Shadowgames (The Orb War Series Book 1)
Shadowgames (The Orb War Series Book 1) Shadowgames (The Orb War Series Book 1)
Shadowgames (The Orb War Series Book 1) Shadowgames (The Orb War Series Book 1)
Shadowgames (The Orb War Series Book 1) Shadowgames (The Orb War Series Book 1)
Shadowgames (The Orb War Series Book 1) Shadowgames (The Orb War Series Book 1)
Shadowgames (The Orb War Series Book 1) Shadowgames (The Orb War Series Book 1)
Shadowgames (The Orb War Series Book 1) Shadowgames (The Orb War Series Book 1)

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